Much like Street Fighter IV, Super Street Fighter IV
features 3D backgrounds and characters played on a 2D plane. Exclusive
additions like Focus Attacks and separate meters for both Super and
Ultra Combos make a return. The Ultra Combo gauge and moves has been
left unchanged since Street Fighter IV. All characters feature at
least two Ultra Combos. However, only one Ultra can be selected at a
time in a way similar to the Super Arts system in the Street Fighter III
series. To Use a Super Combo or an Ultra Combo, the respective meters
have to be full. Ultra combo meter charges up when the player gets hit
and so it can also be called a Revenge Meter. The Ultra Combo
meter is
the one right next to the Super Combo meter.The goal is to exhaust the opponent's health meter before the time runs out. The player wins a round if they deplete their opponent's health meter, or have more health than their opponent when time runs out. If both players deplete their meters at the same time or contain the same amount when the round timer ends, it will result in either a "Double KO" or a draw giving both players a round win. If there isn't a clear winner by the final match, it will result in a "draw game" (during online play, both players will lose battle points, and player points, in the result of a draw game).
Similar to past entries, Super Street Fighter IV is played using an eight-way directional system giving players the ability to jump, crouch, and move towards and away from opponents. Generally, there are six attack buttons for both punch and kick commands with three of each type, differing in strength and speed. Similar to the latter two games from the Street Fighter III series, grabs are performed by pressing both light attacks, while taunts are performed by pressing both heavy attacks simultaneously.
When playing through the single-player mode, if toggled on, there are additional bonus stages allowing a chance to receive additional points, similar to the ones found in Street Fighter II. The first challenge involves breaking a car while the second has players break as many barrels as they can.
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